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Destroy Planets for Fun: A Guide to Playing Solar Smash

Quote

If you like games that let you experiment freely—changing one small choice and watching the whole scene react—then Solar Smash is a great pick. It’s a sandbox destruction game where you can test ideas on planets and systems, not by solving puzzles step-by-step, but by trying tools, tweaking settings, and seeing what happens. The fun comes from curiosity: you’re basically running tiny “what if” simulations.

Gameplay

To start, choose between the two main modes: Planet Smash and System Smash. Planet Smash focuses on a single world (like Earth or the Moon), while System Smash puts you in a wider solar-system-style environment where multiple bodies can be affected.

Once you’re in, the basic loop is simple:

  1. Pick a tool/weapon category from the menu.

  2. Select a weapon (for example, an impact tool, a beam, a gravitational effect, or something alien-themed).

  3. Click/tap the planet or choose an area to apply the effect.

  4. Reset when you want a clean test or a better comparison.

Many weapons also have their own settings—things like strength, size, or how many shots the tool uses. This is where the game shifts from “random destruction” into something more like an experiment. Try using the same weapon twice, but with different strength or quantity, and you’ll quickly see how behavior changes.

Tips

  • Start small, then escalate. Early on, try lower strength or fewer shots so you can understand how a tool works before going all-in.

  • Match the weapon to the goal. Want a crater fast? Choose an impact-style tool. Want ongoing damage? Look for beams or effects that persist. If you’re aiming to pull material around, try gravity/black-hole-like tools instead of direct blasts.

  • Use variety for better “stories.” Instead of repeating one attack, alternate between one “setup” tool (for altering the environment) and one “finish” tool (for visible results).

  • Experiment with timing and resets. Some effects look best when you apply them at the right moment—resetting is part of the creative process, not a failure.

  • Observe the visuals, not just the outcome. Pay attention to how the terrain fractures, how shockwaves spread, or how orbital attacks behave. Those details are often the most interesting part.

Conclusion

Playing Solar Smash is less about mastering a single strategy and more about building a habit of experimentation: choose a tool, apply it carefully, reset, and try again with one meaningful change. If you enjoy tinkering—whether you’re testing an idea or just watching a planet react—this game offers an entertaining sandbox experience that stays fresh every session.

 

4 Comments:

  1. The Hebrew midwives feared God and told Pharaoh the mothers gave birth before they could arrived. God rewarded them with homes.

  2. “But the midwives feared God, and did not do as the king of Egypt had commanded them, but let the boys live. So king of Egypt called for the midwives, and said to them, ‘Why have you done this thing, and let the boys live?’ And the midwives said to Pharaoh, ‘Because the Hebrew woman are not as the Egyptian women; for they are vigorous, and they give birth before the midwife can get to them.’ So God was good to the midwives, and the people multiplied, and became very mighty. And it came about because the midwives feared God, that He established households for them. Then Pharaoh commanded all his people, saying, ‘Every son who is born you are to cast into the Nile, and every daughter you are to keep alive.’”

  3. 17 But the midwives feared God, and did not as the king of Egypt commanded them, but saved the men children alive.

    18 And the king of Egypt called for the midwives, and said unto them, Why have ye done this thing, and have saved the men children alive?

    19 And the midwives said unto Pharaoh, Because the Hebrew women are not as the Egyptian women; for they are lively, and are delivered ere the midwives come in unto them.

    20 Therefore God dealt well with the midwives: and the people multiplied, and waxed very mighty.

    21 And it came to pass, because the midwives feared God, that he made them houses.

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